#ifndef __Game_H__
#define __Game_H__


class Game{
	
public:
    static const int Game_AIRPLANE  = 0;
    static const int Game_CAMERA  = 1;
    static const int Game_AIRPLANE_MOVE  = 11;
    static const int Game_FLYING  = 100;

    static const int MODE_HORIZONTAL = 0;
    static const int MODE_VERTICAL = 1;
	
    static const int X_VAL = 0;
    static const int Y_VAL = 1;
    static const int Z_VAL = 2;

    static const int ROLL_VAL = 3;
    static const int PITCH_VAL = 4;
    static const int YAW_VAL = 5;
    //rs : pitch, roll, yaw

    static const int POSE_AZIMUTH = 0;
    static const int POSE_PITCH = 1;
    static const int POSE_ROLL = 2;

	
	static const int GAME_START = 0;
	static const int GAME_FLYING =1;
	static const int GAME_FLYING_STABLE =2;
};
#endif